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Space Exploration Technologies Corp. Software Engineer, Beam Planning (Starlink) in Redmond, Washington

SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on Mars. SOFTWARE ENGINEER, BEAM PLANNING (STARLINK) At SpaceX we're leveraging our experience in building rockets and spacecraft to deploy Starlink, the world's most advanced broadband internet system. Starlink is the world's largest satellite constellation and is providing fast, reliable internet to 2M+ users worldwide. We design, build, test, and operate all parts of the system - thousands of satellites, consumer receivers that allow users to connect within minutes of unboxing, and the software that brings it all together. We've only begun to scratch the surface of Starlink's potential global impact and are looking for the world's best engineers to help maximize Starlink's utility for communities and businesses around the globe. As a Beam Planning Software Engineer on the Starlink program, you will be solving challenges that improve our ability to fully utilize the hardware we have deployed. Our goal is to provide customers with the best possible satellite internet experience, often providing under-served communities with affordable, life-changing broadband internet access. Our software engineers are responsible for the complete lifecycle of the software they create, including development, testing, and support. We expect our engineers to close the feedback loop between software design and real-world performance. In this role, your software will have a meaningful and measurable impact on the world. RESPONSIBILITIES: Develop highly reliable, real-time software that plans and executes network topology for our low-latency, high-bandwidth satellite-based global network in order to connect assets and maximize user experience. Participate in and lead architecture, design, and code reviews. Develop prototypes and manage experiments to prove out key design concepts. Develop tools for software development and deployment, data analysis and visualization, and test execution across multiple environments, including virtualized hardware environments, real hardware-in-the-loop simulations, and on-orbit testing. BASIC QUALIFICATIONS: Bachelor's degree in computer science, engineering, math, or science discipline; OR 2+ years of professional experience in software development in lieu of a degree (internship experience is applicable). Development experience in assembly, C, or C++. PREFERRED SKILLS AND EXPERIENCE: Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing. Knowledgeable in network topology, numerical optimization techniques, graph theoretic approaches, or convex optimization. Developed, debugged, and deployed software that has been used in real world applications/projects. Creative approach to problem solving, exceptional analytical skills, and engineering fundamentals. Excellent communication skills both written and verbal. Ability to work effectively in a dynamic environment with changing needs and requirements. Experience with distributed systems and internet services. ADDITIONAL REQUIREMENTS: Must be willing to work extended hours and weekends as needed. COMPENSATION AND BENEFITS: Pay range: Software Engineer/Level I: $120,000.00 - $145,000.00/per year Software Engineer/Level II: $140,000.00 - $170,000.00/per year Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience. Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-

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